Digital & Physical Incentive Coupons
Audience: Students in 7th Grade Science Classroom in Title 1 School
Problem Solved: PBIS behavior management program
Incentive Coupons: These coupons are inspired by the PBIS system that helps to incentive positive student behaviors and diminish negative student behaviors. The coupons have specific terms of use that empower the teacher in their classroom. Students will finally feel valued, acknowledged, and appreciated in the context of your classroom.
How Can the “ Middle School Incentive Coupons” be used in the classroom?
The purpose of this product is to create tangible rewards for positive behaviors. The coupons can be integrated into your classroom discipline plan or support your school's PBIS program.
Who are the “Incentive Coupons” intended for?
This product is intended for use with elementary, middle, or high school students (ages 6 -18) but can be utilized with any developmentally appropriate age group.
How Can the “ Middle School Incentive Coupons” be used in the classroom?
The purpose of this product is to create tangible rewards for positive behaviors. The coupons can be integrated into your classroom discipline plan or support your school's PBIS program.
Who are the “Incentive Coupons” intended for?
This product is intended for use with elementary, middle, or high school students (ages 6 -18) but can be utilized with any developmentally appropriate age group.
Problem-Based Learning - Ecology
Audience: Students in Enriched Honors 7th Grade Science Classroom in a Title 1 School
Problem Solved: Integration of multiple TEKS culminating in the synthesis of creative projects in response to this PBL.
The "Hunger Games" Inspired Project was inspired by the “Hunger Games” series and integration of the following NGSS standards - MS-LS2-4, MS-LS2-5, MS-LS2-2 and MS-LS2-1. This project is about is introduced with the perspective of your student as an arena designer for the 74th Annual Hunger Games. Your kiddos are tasked with developing a challenging arena that mimics a known (arena) biome and contains authentic abiotic factors and biodiversity from that (arena) biome. They are also responsible for selecting organism relationships featured in their (arena) biome: competition, predation, and symbiosis. They must also include facts about the rates of precipitation in the (arena) biome, the topography, and the climate. The students must select a catastrophic event that will hit their (arena) biome and discuss how their (arena) biome will restore itself post-catastrophic event.
Problem-Based Learning - Kingdoms
Audience: Students in Honors 7th Grade Science Classroom in a Title 1 School
Problem Solved: Integration of multiple TEKS culminating in the synthesis of creative projects in response to this PBL.
- prokaryotic or eukaryotic
- unicellular or multicellular
- autotrophic or heterotrophic
- mode of reproduction and the organism feeding type.
The students can be oriented to the activity via engaging fill-in-the-blank notes. This helps to ensure the teacher has the full focus of the students while they explain the details of the project. The rubric for the project is included on the back of the activity. I will add a PowerPoint that corresponds with the notes and rubric sheet.
The students have multiple options for displaying their knowledge throughout the project.
Problem-Based Learning - Mars Odyssey Research Questions
Audience: Students in Enriched Honors 7th Grade Science Classroom in a Title 1 School
Problem Solved: Integration of multiple TEKS culminating in the synthesis of creative projects in response to this PBL.
How Can the “Mars Research Question Activity” be used in the classroom?
The purpose of this activity is to guide students in their research and to gain the knowledge necessary for understanding the “Mars Odyssey”. Completion of this activity will provide a foundation for participating in the “Mars Odyssey Debate”, “Mars Odyssey Differentiated Project” and the “Mars Project Bundle” also found in my store.
What is the “Mars Research Question Activity” intended for?
This product is intended for use with General Education and or/ Pre Advanced Placement middle school Science students (grades 6 -8) but can be utilized with any developmentally appropriate age group.
Why is the “Mars Research Question Activity” helpful?
This project allows for the students to conduct the necessary research and begin to ask more questions concerning Mars One’s “Mars Odyssey”. This will engage students and tie their in-class learning to a real world event.
Problem-Based Learning - Mars Odyssey Guided Debate
Audience: Students in Enriched Honors 7th Grade Science Classroom in a Title 1 School
Problem Solved: Integration of multiple TEKS culminating in the synthesis of creative projects in response to this PBL.
This resource provides 21 high-quality pages necessary for conducting an in-class debate over the pending “Mars Odyssey”. The questions are aligned with the TEKS Next Generation Science Standards and the Texas Essential Knowledge and Skills concerning space travel and technology. The printable sheets use student-friendly vocabulary to guide the formation of strong arguments for or against the “Mars Odyssey”.
How Can the “Mars Odyssey Debate Activity” be used in the classroom?
The purpose of this activity is to guide students in the use of their research and to gain the knowledge necessary for understanding the “Mars Odyssey”. Completion of this activity will be an extension of the knowledge gained from participating in the “Mars Research Activity”, “Mars Odyssey Differentiated Project” and the “Mars Project Bundle” also found in my store.
Problem-Based Learning - Mars Odyssey
Problem Solved: Integration of multiple TEKS culminating in the synthesis of creative projects in response to this PBL.
Print-Friendly Growth Mindset Posters
Growth Mindset Posters – The " Growth Mindset Posters " are inspired by the concept by Carol Dweck and include multiple quotes that encourage student reflection and introspection.
How Can the “Growth Mindset Posters” be used in the classroom?
This poster can be placed throughout the classroom to encourage student metacognition.
Who are the Growth Mindset Posters intended for?
This product is intended can be utilized with any developmentally appropriate age group.
How Can the “Growth Mindset Posters” be used in the classroom?
This poster can be placed throughout the classroom to encourage student metacognition.
Who are the Growth Mindset Posters intended for?
This product is intended can be utilized with any developmentally appropriate age group.
Digital Interactive Notebook
Audience: Students in 7th Grade Science Classroom in a Title 1 School
Problem Solved: Integration of multiple TEKS culminating in the synthesis of digital student portfolios.
During the pandemic, my students had less access to their physical interactive notebooks and became heavily reliant on their Chromebooks for learning, note-taking, assessments, and studying. In light of these changes, I designed a digital interactive notebook for my students so that they could keep up with their in-class notes and have access to their notes on the go. Digitizing the notes also made it possible for my students to recover information quickly when they missed class for any reason. If a student "loses" their notebook, it's easy to recover or provide a copy for the student.
Digital TEK Based Food Web Practice (Cross Curricular)
Audience: Students in Enriched Honors 7th Grade Science Classroom in a Title 1 School
Problem Solved: An assignment that enables students to practice their ability to diagram the flow of energy from the plants (primary producers) to the herbivores (primary consumers) to the omnivores.
Social Media Feed Sample